Gore Verbinski’s BioShock movie will always be a one of the great “one that got away” Hollywood stories. First announced back in 2008, Universal Pictures’ adaptation of the critically acclaimed BioShock had all the promise to be one of the first truly great video-game movie adaptations. Universal hired Gore Verbinski (Pirates of the Caribbean franchise) and allotted a budget of $200 million to make an R-rated BioShock movie. Sadly, the project was eventually scuttled, which is why we love this gorgeous concept art from Verbinski’s aborted BioShock, but it also makes us want to smash up the place like an irate Big Daddy because we didn’t get to see any of this on the big screen. (You can click each of the images to see larger versions.)
If you’re going to make a video game into a movie, you could certainly do a lot worse than adapting 2K Games/Irrational Studios’ BioShock. It’s got a great, complex narrative capped by one of the best twists in gaming history, all set inside a stunning, crumbling undersea city known as Rapture. With the right script and the right director, BioShock could be the first truly good video-game movie…if only somebody could get the damn thing made. Well, after being stalled in development hell at Universal for several years, it looks like BioShock might get another chance to reach the big screen with a different studio…maybe.
Sadly, nothing has been greenlit, and we don’t have some hot new actor or director who’s keen to make a BioShock movie happen. Instead it all comes down to a small but noteworthy happening. As reported by Kotaku, last month Sony registered the domain names bioshock-movie.com, bioshock-movie.net, and bio-shock.net. That certainly doesn’t mean a BioShock film has been put on the fast track, but it does suggest that Sony is exploring the possibility. Sony already has other projects based on games in development, including Uncharted and The Last of Us.
Most of the stories we run here on GFR make us happy or excited or tingly — that’s why we think they’re share-worthy in the first place. And sure, we still have to pass along the occasionally frustrating or facepalm-y kind of story, but for the most part we’d much rather be in the business of pointing at cool things and going “LOOK AT THAT!” But every once in a while we have to share a story that’s a serious downer, and Tim Flattery’s gorgeous concept art from the scuttled BioShock movie is really bumming us out, man.
In any science fiction movie or series, the setting almost always becomes a character in and of itself. Whether unfolding on a distant alien world, a claustrophobic starship, or an alternative version of our own place and time, science fiction needs to provide a world that feels unique and real, so that whatever story is unfolding feels believable and engaging.
For video games, this is all the more true. With games, you’re not just watching a story unfold on the screen, you’re immersed in it, experiencing it, and the best games make you feel that you truly have been transported into a different world. The catch-22 of that reality, however, is that we often miss out on the details of those elaborate game worlds because we’re too busy running, gunning, or driving through it, full speed ahead. YouTuber ultrabrilliant’s “Other Places” series of videos aims to rectify that, providing beautiful tours of some of the most unforgettable game worlds out there, accompanied by thematically appropriate music from each game’s composers.
One of the great joys of having kids is getting to introduce them to movies and shows and books and comics you love. The only problem is, you have to wait for them to actually be old enough to comprehend it all, much less enjoy it. But where’s the fun in that? There’s bound to be a way to get my three-year-olds interested in the stomach-bursting joys of the Alien franchise. You just have to learn to talk to them in their own jabber-y language. Or hey, kids like cartoons! Maybe it’s all a matter of presentation…
To tweak a quote from the late Douglas Adams, science fiction is big. Really big. When the potential span of your subject matter encompasses the entirety of space, time, and existence, it makes sense that science fiction often goes big. Giant robots. Giant starships. Giant monsters. But with all that enormity running amok across the genre, how’s a guy to keep track of precisely how big any of it is? Why, with the handy-dandy chart below, created by DeviantArtist lexinator117 and dubbed “Size Comparison of EVERYTHING.” Well, perhaps not “EVERYTHING,” but still enough things to be entertaining.
You can go see the full, ginormous image here, or you can the chart out in chunks below (via Popsci), along with our occasional commentary. You can also click each of the images below for larger versions. It’s also worth noting that Popsci’s editing seems to have left a few of the subjects trimmed out, but you can see the full-size image for where they fit in.
From smallest to largest (with a few exceptions noted), we’ve got: