BioShock 4 Title, Setting, And Release Date Leaked

BioShock 4 is finally happening and the world now has a release window and a setting of the new game, courtesy of a prominent industry insider.

By Jason Collins | Published

This article is more than 2 years old

bioshock 4

BioShock 4 is finally happening — a solid confirmation of our previous report — and fans now have a release window and a setting of the new game, courtesy of a prominent industry insider. Youtuber Colin Moriarty has provided the first substantial information about the upcoming game that will undoubtedly jump-start the rumor mill. It’s worth pointing out that Moriarty has an exceptional track record and several confirmed leaks. Moriarty previously leaked details for Demon’s Souls Remake and Ratchet & Clank: Rift Apart. Regardless, take the following information with a pinch of salt. 2K and Cloud Chamber Games might still change the purported title.

According to the insider’s latest report, BioShock 4 is set in the 1960s, in a fictional city Borealis in the Antarctic, as reported by ComicBook. It’s still unknown whether it’s an “open-world” experience or has a linear progression, but the purported game will be inter-connected with previous titles. He then added that the studios involved are aiming at a 2022 release. He said that the development teams have “incredible latitude to get the game right.” He also confirmed the game’s name is BioShock Immortal, though other sources suggested BioShock: Isolation.

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Despite the game’s name, fans are excited to finally receive some information about their favorite gaming series, given that very little has been disclosed since the game’s initial announcement in 2019. However, thanks to the job listings the company has posted, many now believe that the studio intends to shake the entire BioShock series by making BioShock 4 into an open-world game. It’s important to remember that said listing does advertise for writers experienced in weaving impactful, character-driven stories in an open-world setting, but they didn’t specify for which project.

From what we gathered, all of the lead creatives are involved in the project, including Jonathan Pelling, Hoagy de la Plante, Scott Sinclair, and all of whom have extensive experience working with the series, dating back to the original game. This excludes the series’ creator, Ken Levine, who opted to depart from the project due to the stress of managing the development of the previous title of the series, BioShock: Infinite. However, Take-Two has already snapped his new studio, Ghost Story Games, and their inaugural project described as an immersive simulation game with RPG elements. So, it’s safe to assume that Cloud Chamber Games will do everything in their might to outshine the series’ original creator.

As for the release platforms, BioShock 4 is most likely releasing as a PlayStation timed-exclusive before moving to other platforms. This decision most likely stems from the sheer size of the gaming market, dictating publishers to make their titles available on more platforms. So, a timed PS5 exclusive is likely to boost PS5 sales if Sony manages to keep up with the demand before releasing it on other platforms to financially secure the development of another BioShock game. A timed-exclusive is the only thing that makes remote sense, given that all previous titles were released across numerous gaming platforms.

Unfortunately, this is where our report about BioShock 4 comes to an end. We’ll point out Moriarty’s exceptional track record once again and encourage readers to take this information with a grain of salt. This is all unofficial information and should be treated as such.