Diablo IV Patch Is Turning Out To Be A Nightmare

By Jason Collins | Updated

diablo 4

The new Diablo IV patch notes have been released, and the player community isn’t happy about the changes since the latest update nerfs almost all character builds in the game. This isn’t exactly a glorious beginning of the new season, dubbed Season of the Malignant, though we’d like to point out that it’s too early to judge a book by its covers.

According to Kotaku, the patch fixes several unfair game exploits, which is ultimately a good thing, but it also makes all classes hit less hard against the hordes of in-game opponents. The latter has made the Diablo IV patch very unsatisfying for the fandom, especially after someone managed to make a Druid build that deals almost two million points worth of damage, which is insane by any RPG standards.

A new Diablo IV patch has significantly needed all classes and their abilities.

However, while players enjoyed the druid’s newfound prowess, the certain class abilities that facilitated such high damage-per-second aren’t actually supposed to work that way.

That’s why Blizzard nerfed all classes and released nearly 7,000-word Diablo IV patch notes detailing all the changes. Of course, the druid isn’t the only class that bit the nerf bullet, and other classes had their DPS tuned down a couple of notches, meaning that no one got out of this patch unscathed.

While the majority of the patch tunes certain skills and aspects to make the classes more balanced, Blizzard actually struck the heart of the problem with overpowered class builds by nerfing certain stats.

Diablo IV classes

The Diablo IV patch is very unsatisfying for the fandom, especially after someone managed to make a Druid build that deals almost two million points worth of damage

For example, the new Diablo IV patch nerfs Critical Strike damage and Vulnerable damage as well since players previously stacked these states to make overpowered builds. While the players dislike Blizzard’s decision to nerf their overpowered builds, nerfing the effectiveness of these stats would nudge players into making other builds as well, thus diversifying different builds across the in-game world and its player community. This is, ultimately, a good thing, considering that plenty of Blizzard’s games actually rely on META builds.

The Diablo IV patch also nerfs certain open-world mechanics, thus effectively removing power leveling from the game. For example, if a maxed-out player takes a fresh Level 1 player to his in-game World Tier 4 and kills Level 100 monsters, the Level 1 player will receive limited amounts of in-game experience necessary for progression.

So, instead of receiving the experience amount from killing a Level 100 monster, they would only receive an experience amount corresponding to that of a Level 11 monster.

Nerfing the effectiveness of stats would nudge players into making other builds as well, thus diversifying different builds across the in-game world and its player community.

Admittedly, these limitations aren’t a novelty in games, especially in MMORPGs. While they don’t eliminate power leveling entirely, they prolong the process significantly enough to make power leveling boring for everyone involved, thus defeating the whole purpose of gaming.

So, while players aren’t really satisfied with the new nerfs, which impacted their DPS and survivability—on that point, all gamers need to play the original 1986’s Zelda—it’s too early to judge the new changes brought by the new Diablo IV patch

It’s not rare for Blizzard to fine-tune certain numbers after it has released a massive patch, so it’s quite possible that some of the changes introduced in the latest Diablo IV patch won’t stick too long. Diablo IV is currently available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.