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Solid Gold Godzilla And A Rare Unopened Can Of Hi-C Ecto Cooler Want Your Money

godzillaFandom often comes at a price. For Robert De Niro in The Fan, it cost him the chance to freely watch baseball. For fans of entertainment memorabilia, it’s usually a monetary thing. And that’s exactly what’s at stake with the two items we’ll be looking at today: a solid gold Godzilla and a can of Hi-C Ecto Cooler that’s presumably almost 30 years old. Pull out your wallets, and then slowly, but wisely, put them back into your pockets and purses.

To celebrate the 60th anniversary of 1954’s seminal creature feature Godzilla, not to mention Japan’s July 25 release of Gareth Edwards’ recent update, Japanese jeweler Ginza Tanaka has created a monstrously beautiful replica of the King of the Monsters, made out of solid gold, and zero nuclear radiation. It stands 10-inches tall and weighs 33 pounds. Some quick math says that if someone would make a solid gold 450-foot Godzilla, it would weigh more than 17,800 pounds. But maybe that’s wrong. I can’t afford a new calculator.

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How Godzilla Should Have Ended, Hint: It Involves Certain Characters Burnt To A Crisp

There are giant lizard-sized spoilers below, folks, try not to get stepped on.

San Francisco sure hasn’t had a fun time of it during this summer blockbuster season. Before Dawn of the Planet of the Apes destroyed the city in a post-apocalyptic fashion, Gareth Edwards’ Godzilla let giant monsters run around and destroy things. There are probably more than a few ways that the City by the Bay could have been saved from utter destruction, and the most recent How It Should Have Ended video offers up some pretty solid suggestions on different places this tentpole flick should have taken viewers.

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Guillermo Del Toro Talks Pacific Rim ‘Toon And At The Mountains Of Madness

DelToroGuillermo del Toro got to share some exciting news last month with the announcement that Pacific Rim 2 was officially happening, and even had a release date set for April 7, 2017. This Sunday he begins haunting the small screen with his new vampire horror series The Strain on FX. Anybody who follows del Toro’s work knows that the dude has at least two dozen different irons in the fire at any given time, but a new interview with the Wall Street Journal provides a few more details about the Pacific Rim animated series and one of del Toro’s longest-gestating projects, an adaptation of H.P. Lovecraft’s At the Mountains of Madness.

The initial announcement about Pacific Rim 2 included only a brief mention of the Pacific Rim animated series, but thankfully the Wall Street Journal folks pried a few more details out of him. The ‘toon will follow the adventures of Jaeger pilots and cadets battling the kaiju in the years before the events of Pacific Rim. The animated series will also delve into the backstory of characters we will eventually meet in Pacific Rim 2.

Here’s what del Toro told Collider:

We are right now in the middle of talking and negotiating with a few Japanese companies for the animation. We are talking to a couple of showrunners that have a strong animation background, [we’re] casting the writers room. What’s great is it’s a great set-up and a link between the first movie and the second movie. It really enhances the mythology of the characters; we have cameos of characters from the first movie, but mostly it’s a new set of characters. New jaegers, except for one or two, [and] new kaijus. It’s really fun…

We’re going for a long arc, so the idea is to show a group of characters — we have pilots, functional jaegers, but we have all these younger characters. I really want to explore things that are complimentary to the things that I want to explore in the second movie: drift, what drifting does to you, what is needed to drift, a lot of stuff that I think is important, but also the jaeger technology, the kaijus being evolved, ideas about the precursors—the guys that control the kaijus. We have a lot of leeway in 13 episodes and I wanna make it sort of in the same spirit of Pacific Rim, which is the ideal audience for Pacific Rim was young — very young, 11-year-olds and so forth — but with really beautiful design and stories that make these characters interesting in a way that I found them interesting in, for example, Year Zero, the graphic novel that we did. And I think that’s the basic thrust of the thing.

Pacific Rim stories will also continue in comic form, following up on the Tales from Year Zero comic.

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Guardians Of The Galaxy, Star Wars, And E.T. Get Gorgeous Top-Down Poster Art

GuardiansOne of the things I love most about GFR is discovering new artists or filmmakers or writers who weren’t previously on my radar and then diving into their work headfirst. Today’s particular rabbit hole (and mixed metaphors) are brought to you by artist Andy Fairhurst, who has put a new spin on beloved science fiction properties simply by approach them from a different angle: from the top down.

That Guardians of the Galaxy picture up top is one of my favorite things he’s done, just because it emphasizes something that some animator or comics artist once said, but I can’t for the life of me remember who: that a recognizable silhouette is key in creating a new costumed character. There are thousands of superheroes and villains who’ve been dreamt up over the decades, but the most iconic, the most legendary, almost all of those are instantly recognizable just from their silhouette. Or their shadow, as the case may be.

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Godzilla Stomps Cities To The Ground In Japanese Video Game Trailer

If you thought Gareth Edwards’ big-screen return of Godzilla would be the last time you’d see everyone’s favorite mega-monster wreaking havoc on the world, you were mistaken. (At least, if you live in Japan, where Godzilla hasn’t even been released yet; so wait, why would you think it’s the last time you’d see him?) Anyway, Bandai Namco just released the first trailer for a new Godzilla video game that will be released exclusively on the Playstation 3…in Japan.

Even though there isn’t any information about a North American release (or any other territory, for that matter), I can’t imagine Namco would want to lose out on a U.S. fanbase that adores both Godzilla and video games in general. Plus, it would help Sony retain their PS3 customers who haven’t yet upgraded to the PS4. Of course, maybe Namco wants to keep it a limited release because the game is actually a giant scaly piece of shit. It’s hard to tell from the trailer.

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Godzilla Is The Box Office King In China

godzillaTasks don’t get more impossible than trying to stop a 350-foot monster from taking over the world, and Gareth Edwards’ Godzilla has done a fine job of proving that when it comes to raking in the moolah at the box office. In the ever expanding, Hollywood-loving market of China, Godzilla opened to a robust $36 million weekend, marking the largest ever Chinese debut of a Warner Bros. film. We assume that’s only because Veronica Mars didn’t open there, as everyone knows China loves snarky blonde detectives, right?

This is yet another big boost for America’s latest creature feature, as China raised Godzilla‘s global box office total to over $440 million, with less than half of that, $191 million, coming from U.S. ticket sales. Though China’s was the only opening, the blockbuster still took in over $38 million this weekend from 63 international markets. Even though the production budget was estimated at $160 million, with untold millions thrown into that massive marketing campaign, it’s safe to call Godzilla a profitable motion picture.

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