Here’s something that’s strange to hear: a potential Star Trek game has been cancelled due to lack of interest. German company Gameforge has stopped work on Star Trek: Infinite Space, giving “a lack of interest from publishing and marketing partners” as the reason. It’s surprising that no one would back this. Trek fans are ready to get behind almost every endeavor that further celebrates their beloved franchise, so it seems like there would be a market.
Then again, maybe it shouldn’t be surprising, given Gameforge’s history of financial troubles. In November the company cut 100 employees, almost a quarter of its workforce, and then announced it would be difficult for them to release the game without outside assistance. Looks like it wasn’t necessarily lack of market potential that sank the game after all, but money woes. Two other games were cancelled as well.
The company’s statement says, “We have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space. The discontinuation is very regrettable. Unfortunately it happens from time to time that a good concept for a game cannot be implemented as originally planned.”
That’s too bad, because Infinite Space sounds like a cool concept. The game would have been a free-to-play, browser-based MMO, supposedly inspired by Deep Space Nine. Players could have joined in on epic-scale ship battles, which sounds like a blast.
There is, however, already a similarly themed Star Trek MMO out there. Star Trek Online from Cryptic allows ship-to-ship warfare, and they’ve also had problems attracting players. I don’t know much about the gameplay, so it’s unclear whether this says more about the game or the market.