Cyberpunk 2077 Teaser Has Flying Cars And Razor-Armed Cyborg Ladies

By David Wharton | Published

This article is more than 2 years old

With the Witcher games, Polish games developer CD Projekt RED has established itself as one of the masters of crafting narratives that challenge players to make difficult decisions where there are no easy answers, and then letting the consequences echo out throughout the rest of the game. So when it was revealed last year that they were working on a game based on the cult classic pen-and-paper RPG Cyberpunk 2020, it’s safe to say I was more than a little stoked. Now the first teaser has arrived, and while it doesn’t provide much concrete info about the game itself, it is damn stylish. Check it out:

Cyberpunk 2077 will be an open-world RPG, so we’ll be crawling around at least one futuristic, dystopian cityscape once the game arrives. We get a sense of that world in this teaser trailer, with hints of the body-modification technology that can give you snazzy things like bulletproof skin or retractable scythe arms. And who wouldn’t want retractable scythe arms?

IGN spoke to CD Projekt RED managing director Adam Badowki, who provided some details on the game and the world of Cyberpunk 2077. For instance, here’s Badowski on the mods the lovely bulletproof lady is sporting in the trailer:

In 2077 as we imagine it, technology will be so advanced that implants will fit in the tip of a needle, making modification easy. The decision to change will therefore be largely aesthetic and ostensibly harmless. Realskin synthetic skin looks real but is better than real. It’s soft, it has pores that subtly release sweat, but it is so much more. It’s amazing, those who adopt it look like pumped, modified dolls, because they are perfect, or some version of it. When people choose modification, they’re making a statement, they’re expressing a preference.

In other words, you can look as much or as little like a cybernetic killing machine as you prefer, but you also have to assume that any normal-looking person around you could also be a cybernetic killing machine in disguise. (Just like at the DMV.) “You’ll get access to a rich arsenal of firearms, but if you want to have blades because they look cool, go for it,” says Badowski. “All these elements will make it into Cyberpunk 2077. ‘Style Over Substance’ is our core theme, after all.”

An open-world system is always a challenge for game designers, both because it demands vast amounts of detail to make it feel alive and well-realized, and because it allows players more freedom in deciding how to tackle the story, or which order in which to play the various missions. Here’s Badowski again:

We don’t want to make a game where, for instance, you close off a street because a quest needs to play out there. Ours will be an open world, you’ll feel the vastness of what surrounds you, you’ll feel that you’re there and you can go forth and explore … Personally, I dislike playing through a mission, turning left and not seeing a thing, or worse, seeing some car blocking my way. That’s done for game purposes, but we want to find another way for Cyberpunk 2077.

Cyberpunk 2077 isn’t expected to release until 2015, but the end of the teaser reveals that some sort of reveal is due on February 5th. Stay tuned to GFR and we’ll keep you posted. In the meantime, you can read more from Badowski over at IGN.