6 Reasons Star Trek: Voyager Never Really Worked

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Voyager Doesn’t Fully Utilize Its Premise
Really though, the show’s inconsistent cast of characters is a side effect of a much larger problem, and it’s this: They never really knew what to do with their premise. It’s actually a really good premise, one which could have revitalized the entire Star Trek universe by standing it on its head. A by the numbers Starfleet vessel is stranded so far away from home it’ll take them seventy years to get back. They don’t have any resources, they don’t know where they are, and when half their crew is killed they’re forced to replace them with bunch of rebellious, borderline space-pirates and make them their bunkmates. How does Voyager respond to this predicament? They decide to pretend they’re still in Starfleet and keep doing everything by the book.

Oh and those rebel marauders the Maquis? By episode two they’re virtually indistinguishable from every other Starfleet officer on the ship. They put on the uniform, follow the rules, and aside from the occasional plotline involving the holodeck, the differences between them and the actual Starfleet crew are almost never mentioned again. The really frustrating thing about Voyager is that they used a show about a stranded ship in desperate circumstances to tell stories that could have been told on almost any old episode of Star Trek. Rather than being a staple of the stories they chose to tell, the Voyager crew’s predicament is more like a sidebar that the show’s writers stop to revisit whenever they don’t seem to have anything better to do.

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