It’s been five years since The Legend of Zelda: Breath of the Wild was released, and gamers are still finding new and surprising bits scattered across the Kingdom of Hyrule. In our previous report, we discussed a player capturing an arrow stuck in Zelda‘s sky and gamers finding all sorts of other treasures. This time, we’re reporting on a gamer/coder who discovered how Beedle, an in-game merchant character manages to travel so fast across the game’s map. And the answer is cloning.
Well, he was not cloned in a classical sense. Beedle, the friendly traveling merchant from The Legend of Zelda: Breath of the Wild, is well known for his speed since he’s to be found in almost every corner of the map during Link’s adventures through Hyrule. However, it turns out that Beedle’s secret is that there’s more than one of them. According to Kotaku, a gamer/coder ThornyFox learned that Beedle was actually four Beedles and that each of them exists as an entirely separate NPC within the game’s code. So, he used that knowledge to bring all four same-name traveling merchants together for a photo.
In The Legend of Zelda: Breath of the Wild, embarking on a journey to find all four Beedles and round them up for a photo was tedious work that took more than ten hours to complete — just enough time to, according to ThornyFox, reconsider one’s life choices. This process involved finding each Beedle, then knocking them on their behind in the direction of the other Beedle so they could be moved ever so slightly. And it’s all rinse and repeat until they’re all together for a quick snap.
Unfortunately, The Legend of Zelda: Breath of the Wild handles both the passage of time and the placement of NPC characters, so there was no viable way for ThornyFox to keep all four Beedles together for long. The game would eventually despawn them and spawn them back at their original locations/paths — something ThornyFox learned the hard way after letting Link sleep at a campfire. Saving, reloading, and teleporting all seem to have the same effect, prompting the game to relocate Beedles to their respective locations.
This is truly an interesting discovery for The Legend of Zelda: Breath of the Wild fans; most gamers would just assume that the game is running the same piece of code in different locations. But as it turns out, each Beedle is an entirely separate NPC within the game’s code, and as such, it can be individually manipulated in the in-game world. Another interesting thing about the Beedles, now that we’re certain they’re separate entities within the greatest game ever made is the illustration of a stag beetle on Beedles’ shots and the trademark haircut. It has led many Zelda fans to believe that Beedle’s name has to be a reference to The Beatles — the band.
That’s too coincidental to be a coincidence — it’s most likely a cleverly implemented easter egg, a reference to one of the world’s best-selling music acts. Beedle also appeared in previous Zelda games as well, and now we’re wondering: was it a single Beedle or the entire ensemble. And will the iconic quartet make its appearance in the upcoming but delayed The Legend of Zelda: Breath of the Wild sequel?