Suicide Squad Reveals Feature That Has Fans Very Upset

Suicide Squad: Kill the Justice League will require gamers to always be online.

By Jason Collins | Updated

The upcoming Suicide Squad: Kill the Justice League, developed by Rocksteady, will deviate from the developer’s previous work in games like Arkham by requiring gamers to always be online. This caused a massive commotion within the gaming community, partially because the game is live-service and partially because it deviates from The Batman game creator’s usual formula. And the gaming community—yours truly included—doesn’t like it.

According to Game Rant, Rocksteady confirmed that their upcoming Suicide Squad: Kill the Justice League will require gamers to maintain a constant internet connection to play the game. The online requirement was discovered by the gaming insider known as Wario64, who shared screenshots of the game’s system requirements on social media. Other details include full cross-platform support and the fact that the upcoming game is an original narrative entirely disconnected from any DC Universe films—contrary to what James Gunn might say.

To some, being required to always be online is a major cause for concern, as they indicate that the upcoming game would be a live-service game. This renders the Suicide Squad game unplayable in offline mode, and it may cause the game to cease functioning if there are issues on the server end of the game. This will also affect the game’s longevity; without a future update that would allow offline play, the game will become unplayable once it stops generating revenue—at which point the developers usually pull the plug on the game’s servers.

And how do online games always generate revenue? Though microtransactions (MTX), of course. And herein might be the core of the problem—many highly-anticipated games that could potentially revolutionize their respective genre were ruined by microtransaction and paywall implementations.

Just look at Diablo Immortal or Square Enix’s Marvel’s Avengers. The former requires more than $100,000 to play properly, and Square Enix ceased any further development on the latter, effectively killing the game. What does that have to do with Suicide Squad: Kill the Justice League?

suicide squad

Well, fans aren’t happy about this, especially those who want a solo-focused Suicide Squad gaming experience that is purposefully devoid of any in-game store or battle-pass content. Rocksteady has the entire Batman Arkham series as a perfect example of what a single-player superhero game should look like—let’s not get tangled in whether Batman is a hero or a superhero debate. Unfortunately, the company seems to have different plans for Arkhamverse, which might include battle-pass-like content. Apparently, nothing is sacred anymore.

Those looking for something different from Suicide Squad a solo-only experience still have the upcoming Wonder Woman game developed by Monolith, which has the potential to be a delight. Namely, the developer will implement the same Nemesis System seen in Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War. The former, despite its shortcomings, was a true blast to play and remained a popular hit to this day.

However, Middle-earth: Shadow of War was ruined by the greed of its publisher, who demanded MTX implementations that didn’t really sit well with the gaming community.

The game was better than its predecessor in nearly every aspect, but the inclusion of MTXs brought the game so low that the publisher (none other than Warner Bros. Interactive Entertainment) urged Monolith Productions to remove them. But it was too late, and the game never recuperated its player count. Hopefully, Monolith learned their lesson, and we truly hope that Rocksteady will avoid the pitfalls associated with always online requirements and MTX implementations with the upcoming Suicide Squad: Kill the Justice League.