Star Wars: Knights of the Old Republic II Has A Massive Problem On The Switch

Fans were elated to hear that Star Wars: Knights of the Old Republic II had been released on the Nintendo Switch, however, there is now a game-breaking bug attached to the game.

By Jason Collins | Published

star wars knights of the old republic

Fans of the Star Wars gaming franchise were pretty stoked when Aspyr announced that one of the best Star Wars games is coming to Nintendo’s latest handheld console. Teased at the Star Wars Celebration three weeks ago, Star Wars: The Knights of the Old Republic II was released on Nintendo Switch along with the Restored Content DLC, but it was soon discovered that the port is suffering from a game-breaking bug, which Aspyr still hasn’t figured out how to remove.

According to IGN, the game-breaking bug in Star Wars: The Knights of the Old Republic II prevents players from progressing through the game and completing the narrative. Unfortunately, the game’s developer/porter, Aspyr, noted that the company is aware of the game-breaking bug within their title and the fact that there’s currently no way to complete the game. Aspyr also apologized for the inconvenience and noted that the development team is working on a patch that would fix the issue as soon as possible.

It would seem that Star Wars: The Knights of the Old Republic II crashed immediately after playing the “Basilisk Crash” cutscene within the game, as noted by gamers arriving on Onderon — which happens to be around midway through the game. Unfortunately, there’s also no known way for players to circumvent this issue, which is very troubling considering that the original classic from 2004 wasn’t bug-free either. However, that one could be completed.

This issue raises some interesting questions about Aspyr’s Quality Assurance that was, presumably, done on Star Wars: The Knights of the Old Republic II. We say “presumably” because it’s uncertain whether adequate QA was done, considering that the game suffers from a massive and pretty widespread bug. How come it didn’t pop up during QA testing? There’s also a question of whether and for how long the developer has known about its product’s fault that apparently affects all the players.

We’ll let the readership draw their own conclusions, but it’s worth pointing out that a game-breaking error that affects the entire player-base certainly isn’t something that can easily slip through QA testing unnoticed. We’re not saying it isn’t possible; we’re saying it’s highly unlikely. The other issue is Nintendo’s rigidness regarding everything, including patch releases, which can only add to the delay before the issues within Star Wars: The Knights of the Old Republic II are fixed.

Following the fandom’s pressure, Aspyr publicly acknowledged the existence of the bug, as well as the fact that Star Wars: The Knights of the Old Republic II can’t be completed in its current state. Unfortunately, though the company has stated that it’s currently working on the patch to fix the issue, the exact ETA before the game is playable again remains unknown and depends on several factors.

Besides working on a patch for Star Wars: The Knights of the Old Republic II, Aspyr is also working on the Star Wars: The Knights of the Old Republic remake for PlayStation 5 as a timed console exclusive which will be released on PC and other consoles at a later date. Hopefully, the QA testing of that particular title will be a little more on point.

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