Star Wars Jedi: Survivor will cut down on the backtracking that plagued Fallen Order.
Though Star Wars gaming fans are generally excited for the release of the upcoming Star Wars Jedi: Survivor, scheduled to release on April 28, those who had played 2019’s game are concerned that the few issues present in the original would make their way into the sequel. One of those issues was backtracking; the original game had no fast travel features, so backtracking was a significant portion of the game. Luckily, this is something Respawn Entertainment recognized and solved for the sequel.
Stig Asmussen, the director of the upcoming Star Wars Jedi: Survivor, recently stated that the game wouldn’t suffer from the same time-consuming backtracking that plagued the original title. Backtracking is still an aspect of the gameplay; however, returning to the older locations is now much more streamlined. According to Kotaku, gamers will have both fast travel features, as well as mounts that will allow players to traverse the game world faster. Needless to say, this has a massive and presumably positive effect on the overall gameplay.
Like in many other games, fast travel in Star Wars Jedi: Survivor works as one might assume. It’s a direct point-to-point way of travel that basically teleports a player from one location to the other. Mounts are usually ridable creatures or machines that allow you to backtrack “on foot” and explore what’s between two points faster than regular walking or running.
This is certain to come in handy given that the developers have announced a bigger in-game world than the original game.
The original Star Wars Jedi: Fallen Order effectively had no means of instantaneous travel between points within the game or even back to Cal’s ship, which was a real pain point for gamers. In fact, there’s a whole library of old threads on various forums, message boards, and subreddits formed around the lack of faster traversal methods in the original. Some gamers even went as far as creating a mod for the game that would effectively solve the problem, but the solution was less than effective.
So much so that some gamers ended up teleporting to the wrong times and places in the game, thus irreversible messing up their playthrough of the original game. Luckily, the Star Wars Jedi: Survivor won’t suffer this issue, thanks to the implemented fast travel. However, Respawn Entertainment stated that the feature wouldn’t be instantly accessible within the game. This might mean one of two things: the feature is either unlockable through in-game progression, or it might be added later as part of some future update. But then, it could also be a combination of both or neither.
Star Wars Jedi: Survivor is more than a month away, and some fans are actually relieved that the game has been delayed, as it means they’ve got more time to catch up with the various franchise releases, such as The Mandalorian, and all other recently released and upcoming games in the Star Wars franchise. Star Wars Jedi: Survivor is scheduled to release on April 28 on PlayStation 5, Xbox Series X/S, and Microsoft Windows.