The developer of Lord of the Rings: Gollum has apologized for the game's lackluster gaming experience and poor graphics.
The developer of the most anticipated and recently released Lord of the Rings: Gollum game, Daedalic Entertainment, has apologized to the gaming community after delivering an underwhelming gaming experience. Daedalic expressed deep regret that the game hasn’t met the gaming collective’s expectations or lived up to the pedigree of the Lord of the Rings franchise.
According to VGC, Daedalic apologized via Twitter and Steam for delivering an underwhelming gaming experience after both gamers and critics slammed the title for various technical issues the game suffers from. This also includes the lackluster gameplay, unrefined graphics, and the overall buggy state of Lord of the Rings: Gollum. They also announced that the devs have been working on fixes for some of the bugs and performance issues gamers have experienced, stating that it will keep users updated on its progress.
Right now, Lord of the Rings: Gollum is currently taking the position of the lowest-rated game of the year, with many calling the game an uninteresting, poor-quality derivative of a great franchise cloaked in a fundamentally broken stealth action adventure that does nothing but fails to capture the greatness of Tolkien’s universe. Let’s remind ourselves that Lord of the Rings has had some poorly received games in the past, most of which only got a mixed reception at the worst and only on specific platforms. According to many, Lord of the Rings: Gollum has set a new low.
Interestingly enough, other game developers have come to the defense of Daedalic and Lord of the Rings: Gollum, with developers sharing their experiences of rough launches while also asking for compassion among players and reminding them that no one actually wants to ship and deliver a bad game. Yet, it seems to be a growing trend among developers as the number of unsuccessful games continues to rise. Does anyone else remember a time when developers didn’t post their every sneeze on the internet or help great PR meetings?
Oh, how we now miss the bygone times when developers were these untouchable giants who quietly did their jobs and happily took our money after delivering a great game, only to fall back into silence for another two or three years to work on a new game. And please don’t get us wrong; we’re not actually criticizing Daedalic Entertainment or Lord of the Rings: Gollum as a title. It’s a poorly made game, and no matter how much we judge or try to defend it, the gaming audience has spoken — we’re actually criticizing the industry as a whole.
In the end, the chances of Daedalic Entertainment fixing the game’s technical issues aren’t negligible, but how does one fix an underwhelming narrative that’s bound to leave a bad aftertaste of wasted hours? Well, CD Projekt RED taught us otherwise, but it’s also worth noting that one can’t escape a poor initial impression—Cyberpunk 2077 could’ve been a great game. With everything said, Lord of the Rings: Gollum is now available on both last and current-gen PlayStation and Xbox Platforms, as well as the PC.