A New Cyberpunk 2077 Mod Can Turn You Into A Villain

A new Cyberpunk 2077 mod adds humanity and can turn players into Cyber Psychos.

By Jason Collins | Published

The players of recently-revived and record-breaking Cyberpunk 2077 can now succumb to cyber-psychosis — a dissociative disorder caused by an overload of cybernetic augmentations to the body — which stems from Cyberpunk Edgerunners anime that was recently released on Netflix. The addition of the unique risk/reward system doesn’t come officially through CD Projekt RED; instead, it’s a PC mod that can be implemented using the game’s new REDmod mod management tool.

The new mod, titled Wannabe Edgerunner, adds a humanity state to the Cyberpunk 2077 game, which, according to IGN, hails from the Cyberpunk 2077 tabletop RPG. However, due to its marvelousness, the humanity stat has been a big topic of discussion among gamers and players, thanks to the newly released Edgerunners anime. The game mechanics lower the player’s humanity stat each time they install more cyberware in their bodies, kill more people, and use Berserk mode more often.

cyberpunk: edgerunners

As it stems from the Cyberpunk 2077 tabletop, and it’s also present in the animated show, using Sandevistan operating system from Edgerunners also decreases the players’ humanity stat. Once the stat drops to zero, the players will turn completely abandon their humanity, leave it behind, and turn into a cyber-psycho. Depending on the humanity stat, or how much of your innate virtue as the member of the homo sapiens species you have left, will cause different effects in the form of visual glitches and other side effects.  

Lowering the new humanity stat in Cyberpunk 2077 starts with small visual glitches and side effects and transitions into full-blown cyber-psychosis followed by heavy visual glitches and hallucination, as seen in Edgerunners. However, while heavy modifications aren’t without consequences, it isn’t without their advantages as well. Players who lean too much into Terminator mode will gain buffs to their movement speed, armor value, and health regeneration, which will be useful once the police arrive to take them down for going full-cyber-psycho on the not-so-innocents citizens of Night City.

“Don’t do it” isn’t really a viable strategy in Cyberpunk 2077, a game that expects players to dab into cybernetics. Since it wouldn’t have much sense to implement a gaming mechanic that both hinders and improves your progression, the modders have also implemented a workaround for this. Edgerunner‘s Neuroblockers were also added to the mod, as they let players temporarily remove the side-effects of a low humanity stat and prevent it from dropping even lower. Additionally, players can also have their characters sleep some of the side effects.

Of course, the quality of the cyberware also affects the humanity stat differently, and better the gear lower the impact. This is an interesting feature, as it will propel gamers to seek more expensive, minor upgrades over major and more accessible ones, requiring them to go on more side missions to gain access and funds for quality upgrades. Ultimately, the mod isn’t fully practical when it comes to gameplay, but it does allow Cyberpunk 2077 gamers to fully role-play their cybernetics-enhanced characters.  

The Edgerunners animated show, paired with the increasingly better state of the mainline game, has sparked a renewed interest in Cyberpunk 2077, and gamers are flocking back to the game after more than a year following a botched release.