Star Trek: The Next Generation’s Fifth Season Brings Spock And Darmok To Blu-Ray In November

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By the time Star Trek: The Next Generation’s fifth season premiered in September of 1991, the show was in its prime. Now the fifth season set is scheduled to hit Blu-ray this November, and it’s pretty much a must-buy for fans of the show. While the Blu-ray releases of the first few seasons improved the show’s visual quality and effects, all the high-tech polishing in the world couldn’t put a shine on episodes such as “The Naked Now” or “Samaritan Snare.” (Try as they might, the Pakleds could not make that interminable episode go…fast enough for my liking.) With the season five Blu-rays, you’re getting tons of top-notch television, now made all the more enjoyable thanks to a high-def upgrade.

Season five includes the beloved “Unification” two-parter, which has Sela, the daughter of Tasha Yar from the alternate timeline of “Yesterday’s Enterprise,” front and center in the midst of Romulan intrigues. Thankfully, Leonard Nimoy is on hand as now-Ambassador Spock. Season five also includes not one, but two of the show’s best episodes ever, and two of the finest hours of scripted science fiction television period.


Star Trek Retro Poster Artist Turns His Creative Eye On The Animated Series

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About a year ago, artist Juan Ortiz launched a massively ambitious project: to create an original, retro-style poster for every single one of Star Trek: The Original Series’ 80 episodes. Through all the time since, a new batch of four has been released every month. Simply producing them at all would already be impressive, but they’ve consistently been creative and clever, representing some episodes in ways that never would have occurred to me, but which make perfect sense in retrospect. With Ortiz’s retro posters reaching their final installment, I’ve wondered if he would carry on and create posters for The Next Generation, and perhaps even the other spin-offs as well. Wish granted! Sort of.



Star Trek Into Darkness: Everything Wrong With It In 7 Minutes Or Less

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Portable trans-warp beaming device? This past May, Star Trek Into Darkness was one of the must-see science fiction films of the summer. After the successful reboot of the Star Trek franchise in 2009, fans of the series couldn’t wait to see what director J.J. Abrams and company had in store for them in 2013. With addition of British actor Benedict Cumberbatch to the cast as the main villain, Into Darkness could have been one of the biggest films of the summer, and one of the best in the film franchise. Boy, were we wrong about this one!


The NSA’s Information Dominance Center: The Next Best Thing To The Enterprise

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star trek tngWe’re now at a point in American history where the dastardly deeds of our government are constantly popping up in the the national spotlight, and whistleblowing entities like Anonymous, WikiLeaks, and the like are severely blurring the lines between informational heroism and villainy. Behind many of these controversies is the National Security Agency, currently under the regime of Director Keith Alexander. Due to the NSA’s backdoor surveillance through multiple technological avenues, we as private citizens have lost large chunks of our privacy and our trust in the powers that be. That said, if you’re going to be the head of the current negatively perceived governmental body, you might as well run things in the most stylish way possible, and Alexander has boldly gone where no common man has gone before: into the Star Trek Enterprise. Or at least, an elaborate, Virginia-based surveillance headquarters that was inspired by the Enterprise. I guess God’s throne was taken.

The website Foreign Policy ran a recent piece that revealed just how proud Alexander is of this massive and awesome-looking hub, dubbed the Information Dominance Center. (How one can “dominate” information, I have no idea.) And though there are conflicting reports as to its origin, which we’ll go over below, the Center definitely exists, and it’s definitely been beaming down information for over a decade. As the article explains:


Star Trek Into Darkness Almost Didn’t Use Its Iconic Villain

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There’s been no shortage of opinions shared when it comes to J.J. Abrams’ Star Trek Into Darkness. In spite of positive critical reviews (currently 87% fresh on Rotten Tomatoes) and box office success ($466 million worldwide), the sequel has proven even more divisive than Abrams’ first reboot film. While many fans are all too happy to play armchair quarterback (armchair captain?), I still find it fascinating to get insights into why Into Darkness’ creative team made the choices it did. A new interview with co-writer Roberto Orci focuses on one of the film’s most hotly debated elements: its villain.




J.J. Abrams Was Disappointed With The Star Trek Video Game

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star trek video gameUsually movie tie-in video games aren’t the best quality in terms of graphics and gameplay. Major platform video games generally take up a few years to develop and release, but with movie tie-ins, they have to be released around the same time as the movie itself, so they’re rushed and often terrible. Star Trek: The Video Game didn’t earn many fans when it hit shelves this past April, and it turns out that the director of the movie it was tying into wasn’t happy with the end results either.

In an interview with Gamer Hub, Star Trek Into Darkness director J.J. Abrams talks about the disappointment of the 2013 Star Trek video game. He believes the poor quality of the game might have hurt the overall box office of Star Trek Into Darkness because they were released so closely together. The Star Trek video game was released at the end of April, while Star Trek Into Darkness was released a few weeks later, in the middle of May. Abrams added that the video game could have help the overall enjoyment of the film series, but the game fell short of expectations. Abrams says:

[It] was obviously a big disappointment to me. We were actually involved from the very beginning, and then we sort of realized that it was not going in a place where we were going to get what we wanted. So we dropped out, and they continued to do it despite… y’know. Instead it was not and was something that I think, for me emotionally it hurt, because we were working our asses off making the movie and then this game came out and it got, it’s not even my opinion, it got universally panned and I think that it was something without question that didn’t help the movie and arguably hurt it.