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2015 Wish: Futurama Will Live Again, Someway, Somehow

futurama

Dammit, America. I let myself believe that I was done with Futurama for a little while. After the finale, which I found one of the more poignant pieces of (primetime) American animation, there was a shiny metal ass-weight lifted off of my chest, as I thought this always wonderful series was actually gone for good. And then that somber albatross was gloriously vanquished from my sky with the solid crossover episode with The Simpsons, and then there was rumorish talk about the show possibly returning. And now there’s an itch that only another season can scratch. 2015, do this.

I’ve now gone full-frontal Hedonismbot with my boner for more Futurama in the future. Addictions are normally fueled by knowing the substance of choice is already out there in the world, waiting for you to come and grab a hold of it at whatever cost. Being addicted to Futurama is like playing craps with marshmallows. When you’re hot, it all just sticks to your hand. That doesn’t make sense, because being addicted to Futurama doesn’t make sense. But this is how this series’ lifespan has led fans to behave.

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2015 Wish: Ridley Scott, Please Don’t Make Any Sequels

blade runner

We’ve made some Christmas wishes recently here at Giant Freakin’ Robot, but I can’t trust this wish with only one mere holiday. I need to use up an entire year of days, or possibly even a decade, in order to make this one come true. For my wish is for director Ridley Scott to go the rest of his career without going forward with a sequel to any of his films. And if my nickname of Ridley “One and Done” Scott would catch on, that would be cool, too.

Scott is currently in production on one of my most anticipated features of 2015 (or whenever it actually comes out), an adaptation of Andy Weir’s stellar sci-fi novel The Martian. It’s a film that fits into his wheelhouse quite well, as it takes an epic-scale story and brings it down to a human level. But just because Scott has a wheelhouse doesn’t mean he’s always successful with the results, and he’s got enough solid flicks on his resume that any project he talks about gets mass amounts of attention. He’s been talking a lot about extending the story of both a genre classic, Blade Runner, and what is already a pseudo-sequel, Prometheus.

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Comic Review: Star Trek & Planet Of The Apes: The Primate Directive #1

star trek planet of the apes comic

2014 was arguably The Year of the Crossover Event, with mash-ups happening all over the small screen with superheroes and animated comedies, as well as in the comic book world. And now we have the first issue of Star Trek/Planet of the Apes: The Primate Directive, the new series from the pop culture loving folks at IDW Publishing and BOOM! Studios. The best way that someone could describe this comic is “Planet of the Apes meets Star Trek…” and then just shrug and smile as if you’re the only one in the room.

But really, this is a Star Trek comic — a delightful one, mind you — that has some damned dirty apes right at the beginning and right at the end, in true Issue #1 fashion. That’s my only problem with this particular release, that it didn’t come out as either a double issue or that this story wasn’t told in graphic novel form. But considering my reasoning behind this is to get a lot more of this story, I guess I can’t fault it. I’m beamed up and whatnot.

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TRON Infographic Explores The Evolution Of The Iconic Lightcycles

Joseph Kosinski’s TRON: Legacy may not have excellent in the script department, but it was a visual stunner with a badass propulsive soundtrack by Daft Punk. For many of us who grew up loving the original TRON, it was, if nothing else, a nostalgic trip that showed off an upgraded game grid and snazzy new versions of iconic vehicles such as the speedy light cycles and the airborne “recognizers.” You can check out the history and evolution of TRON’s vehicles below, courtesy of an infographic put together by — strangely enough — carinsurance.org. I wonder how much it costs to get full coverage on a light cycle, given how flimsy those can be…

TronInfo

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Would You Kindly Check Out This Gorgeous BioShock Concept Art?

BioShockmainGore Verbinski’s BioShock movie will always be a one of the great “one that got away” Hollywood stories. First announced back in 2008, Universal Pictures’ adaptation of the critically acclaimed BioShock had all the promise to be one of the first truly great video-game movie adaptations. Universal hired Gore Verbinski (Pirates of the Caribbean franchise) and allotted a budget of $200 million to make an R-rated BioShock movie. Sadly, the project was eventually scuttled, which is why we love this gorgeous concept art from Verbinski’s aborted BioShock, but it also makes us want to smash up the place like an irate Big Daddy because we didn’t get to see any of this on the big screen. (You can click each of the images to see larger versions.)

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[REC] 4: Apocalypse Brings Enjoyably Claustrophobic Terror To The High Seas

rec 4 apocalypseWhile most film franchises see a decrease in quality from one film to the next, the [REC] series was actually put back on track with [REC]4: Apocalypse, which brings director Jaume Balaguero back to the helm. Forgoing the found-footage approach that made the first two films so intrinsically frightening, this sequel—supposedly the last one—is still a tight thriller that mixes claustrophobic scares with gloriously gross special effects. And those monkeys…

[REC]4 marks the return of both Balaguero and actress Manuela Velasco, who wisely had nothing to do with the rather lackluster [REC]3: Genesis, which was a complete departure from the main story anyway. The movie immediately kicks off with a callback to the previous films, as soldiers are sent inside the plague-ridden apartment building to rescue newscaster Angela (Velasco). Then…we’re on a ship.