Search results for: "ellen ripley"

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Cosmonauts Used To Pack Heat In Space

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space gunGuns in space are cool when it comes to Han Solo, Captain Kirk, or Ellen Ripley, but otherwise, most people agree that space should be kept weapon-free. That was a big focus of John F. Kennedy’s moonshot speech, as he intimated over and over that the USSR might use space as a “terrifying theater of war.” Space technologies have militaristic uses and connotations, even if they’re not designed for anything of the sort, which was why Russia’s successful launch of Sputnik in 1957 kicked the Space Race into high gear. The U.S. knew that if they had a rocket powerful enough to launch a satellite, they could also launch nukes. Plus, satellites can be used to spy. That’s part of why the U.N. and other countries approved the Outer Space Treaty, which, among other things, restricts the use of weapons of mass destruction in space, as well as using space for military bases or weapons testing (“The Moon and other celestial bodies shall be used by all States Parties to the Treaty exclusively for peaceful purposes”). Despite all this, it used to be common practice for cosmonauts to have access to a gun in the emergency kit of all Soyuz capsules.

Apparently, this all started in 1965 when a return Soyuz flight landed off-course, prompting survival stories that boasted bears, wolves, and other dangerous Siberian wildlife that warranted protection. Though the cosmonauts never actually had to fight anyone or anything and were quickly rescued, the idea had been born that certain situations astronauts encounter could be dangerous enough to warrant a gun. Even after the formation of the ISS, the practice continued.

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Alien: Isolation’s Final Trailer Terrorizes You In Deep Space

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It’s been a long time coming, but Alien: Isolation, the long awaited video game from Creative Assembly that takes players back to the universe first created by Ridley Scott in 1979, drops tomorrow. To mark the occasion, there’s a terrifying new trailer that provides our most comprehensive look at the game yet, and the view is pretty damn impressive.

The most noteworthy thing about this video, aside from how great the game actually looks, is how they capture the tension and the feeling of terror and horror as you’re being hunted by an armor plated alien killing machine through a dark, dank, isolated environment millions of miles from home. If nothing else, this game feels like an Alien movie in the way the dread is overwhelming and chilling. And it doesn’t hurt that the glimpses of xenomorphs will likely send shivers running up the length of your spine.

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Alien: Isolation Extended TV Spot Is Distressing As Hell, In The Best Possible Way

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At this point, as jaded and bitter as we are, it takes a lot to scare us. That said, Alien: Isolation, the upcoming video game from Creative Assembly, looks straight up terrifying. It doesn’t hurt that they’re milking one of our all time favorite movies, Ridley Scott’s 1979 horror-sci-fi classic Alien, and squeezing it for all it’s worth, and it’s worth a lot. This new trailer, appropriately titled “Distress,” gives you a sense of what to expect to encounter in game, and shows you that it might be a good idea to play this with the lights on.

That voice you hear belongs to Amanda Ripley, the point of view character in Isolation. As you may have guessed from her surname, Amanda is the daughter of Ellen Ripley, one of cinema’s all time greatest badass, played by Sigourney Weaver in the films. This is the first time we actually meet Amanda, but she is first mentioned in the director’s cut of James Cameron’s 1986 sequel Aliens, which is also a classic in its own right. Different movie entirely, but it’s still great.

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Alien: Isolation Challenges You To Make It Through Survivor Mode

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After being on the way seemingly forever, Creative Assembly is finally only a few weeks away from dropping their new video game, Alien: Isolation, into your eager, waiting laps. Aside from the setting and overall set up, there are a number of things that make this game unique, and this new featurette highlights one of them: Survivor Mode.

Not only does the gameplay in this video look fantastic, but at the CA offices, when the designers were testing and playing the game, they started to notice that everyone had their own strategy they employed. Some played the game fast and loud, making as much progress as they could before hiding from the xenomorphs. On the other hand, some were stealthier in their approach, quietly sneaking through each mission, avoiding conflict and dicey situations.

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Alien: Isolation Trailer Offers You No Escape

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It feels like it has been coming forever, but as each day passes we get one small step closer to getting our hands on Alien: Isolation, the upcoming new video game that returns us to the universe first unveiled by Ridley Scott in 1979. Let’s just hope it doesn’t disappoint everyone like Prometheus did in 2012. Creative Assembly drops the game into your expectant little hands on October 7, but to keep you occupied until then, they’ve delivered this new game play trailer titled “No Escape,” for good reason.

If you’ve seen any of the movies set in this particular cinematic world, you should already know that running rarely work—then again, fighting doesn’t pan out all that well either, unless you’re Sigourney Weaver, then things work out on occasion. And that futility is on full display here in this short video. More than your average run of the mill trailer, this is really just a single uninterrupted shot from the player’s point of view, and it illustrates, in very graphic terms, exactly what can happen to you in this game.

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Book Review: Plague World By Dana Fredsti Is A Zombie Apocalypse To Sit Out

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Plague WorldZombies are hard. As great as they can be—see Night of the Living Dead, Dawn of the Dead, and Wild Zero, among others, for movies, and the likes of World War Z for books—they’re also incredibly difficult to pull off with any originality or zest. For every title, book, movie, or comic, that hits, that really, truly delivers, there is a nearly endless list of those that completely miss the mark. One of these that never lands like it needs to is Dana Fredsti’s new undead novel Plague World.

There are a number of problems with this book, some of which are more aesthetic choices and up to individual tastes, but there are some problems inherent in the nature of franchise. Plague World is the third book in a series, and if you haven’t read the previous installments, you have no context for much of what is going on. You’re dropped into the middle of a story you don’t know and that provides precious little in the way of explanation. There are reveals that, had you been familiar with the earlier installments, may very well have been startling, like James-Bond-villain-spinning-around-in-a-chair reveals, but since you have no idea what it going on they carry little weight.