Play A Video Game Created By Artificial Intelligence

We all know what Christmas, and the holiday season in general, bring to the table. It’s a tradition that goes back a ways, and is tied to the two things that drive people the most: religion and money. But Jesus and credit card bills aside, the holiday needs some originality, perhaps ideas even a computer could think of all on its own. We need to go back to its roots and embrace that which got us into it in the first place. An 8-bit revolution! Oh yeah, I replaced “Christmas” with “video games” in the middle of that. Sorry. I’m not a holidays kind of guy.
But even I can get into the spirit behind A Puzzling Present, a Santa Claus-hopping computer game created almost entirely by an artificial intelligence program named ANGELINA, a doctoral project that may usher in a generation of artificial game design. London’s Michael Cook, a PhD student with the Computational Creativity Group at Imperial College, has in just two years taken ANGELINA from Atari-era graphics and gameplay to levels of, and I say this with all due respect, shitty NES and Flash games. Regardless of the output, which I’ll get to in a mini-review below, the input behind the game is where gamers and non-gamers can be amazed.
If you thought your cell phone’s capability to replace the pre-packaged ringtones with real songs was amazing, wait till you hear this! (This is the year 2003, isn’t it?) Though it probably won’t immediately be available for smartphones owned by the public, the technology may soon exist for handheld electronic devices to see through solid objects. But don’t you call them X-rays, cause that shit’s played. 